

Editable Text, Modal View Controllers, and View Animation (November 11, 2010) - HD (November 9, 2010)Ĭlosed Captioning Video 15. Paul Hegarty introduces core location and map kit. Core Location and Map Kit (November 9, 2010) - HD (October 29, 2010)Ĭlosed Captioning Video 14. Stanford Alumni Ankit Gupta and Akshay Kothari share some basic technical hacks they used to create iOS applications that have shot to the top of the application charts. (November 2, 2010)Ĭlosed Captioning Video 10 Hacks to Go From Idea to #1 App (October 29, 2010) - HD He then discusses multithreading with the Grand Central Dispatch API. Paul Hegarty covers blocks and when to use them. Blocks and Multithreading (November 2, 2010) - HD (October 22, 2010)Ĭlosed Captioning Video 13. Teaching assistants Steve and Sean discuss the various processes used to debug and test programs. (October 28, 2010)Ĭlosed Captioning Video Debugging Tools (October 22, 2010) - HD Paul Hegarty continues his discussion on core data and table views. Core Data and Table Views (October 28, 2010) - HD (October 26, 2010)Ĭlosed Captioning Video 12. Paul Hegarty covers property lists, archiving objects, the filesystem, SQLite, and core data. (October 15, 2010)Ĭlosed Captioning Video 11. (October 21, 2010)Ĭlosed Captioning Video Kleiner Perkins iFund (October 15, 2010) - HDĬhi-hus Chien shares insights into building a successful company and describes what makes a great candidate for the $200M iFund. Paul Hegarty covers table view properties. (October 19, 2010)Ĭlosed Captioning Video 10. Paul Hegarty discusses setting a UIView frame. Image View, Web View, and Scroll View (October 19, 2010) - HD (October 14, 2010)Ĭlosed Captioning Video 9. Paul Hegarty introduces getting input into UIView with gesture recognizers. Gesture Recognizers (October 14, 2010) - HD (October 12, 2010)Ĭlosed Captioning Video 8. Paul Hegarty continues his discussion on controllers and then moves on to universal app creation. More Controllers of Controllers, iPad, Universal Applications (October 12, 2010) - HD Paul Hegarty finishes his custom view demo, and delves under the hood of "View-based Application." (October 7, 2010)Ĭlosed Captioning Video 7. Application & View Controller Lifecycle, Navigation Controller (October 7, 2010) - HD (October 5, 2010)Ĭlosed Captioning Video 6. He then moves onto views and custom views. Paul Hegarty finishes his coverage of Objective-C topics with protocols. Protocols and Views (October 5, 2010) - HD (September 30, 2010)Ĭlosed Captioning Video 5. Paul Hegarty continues his lecture on foundation frameworks and then covers objective-c memory management and introspection. Foundation and Memory Management (September 30, 2010) - HD (September 28, 2010)Ĭlosed Captioning Video 4. Paul Hegarty provides an overview of Objective-C and then talks about objects in Foundation Framework. Objective-C and Foundation Frameworks (September 28, 2010) - HD (September 23, 2010)Ĭlosed Captioning Video 3. Paul Hegarty demonstrates building a calculator app while expounding on the principles of MVC. Building a Simple Calculator (September 23, 2010) - HD (September 21, 2010)Ĭlosed Captioning Video 2.

Paul Hegarty starts the quarter with an introduction to Cocoa Touch, Objective-C, and the Model-View-Controller concept. Introduction to Cocoa Touch, Objective-C, Tools, and MVC (September 21, 2010) - HD Released with a Creative Commons BY-NC-ND license.Ĭlosed Captioning Video 1. Subscribe to this course, and automatically receive new lectures as they become available. A new lecture will be posted each Wednesday and Friday.
Apple podcast app for pc pdf#
Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. Recommended: UNIX, object-oriented programming, graphical toolkits Prerequisites: C language and programming experience at the level of 106B or X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.
Apple podcast app for pc mac os#
iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. User interface designs for mobile devices and unique user interactions using multitouch technologies. Tools and APIs required to build applications for the iPhone platform using the iPhone SDK.
